Amanda Kihlström currently works as a junior art director for Aegik AB on the latest project War Arcana, producing concept art and making sure everything runs smoothly. You can find tons of her concepts on Aegik's home page. She has previously designed concepts with King.com and Vishindo as well.
I have asked Amanda for an interview, and she has been kind enough to answer a few questions on inspiration, technical abilities, and concept design!
A: My main motivation has always been to get better, continuing to evolve as an artist, and also to get a foot in the game industry as a game artist. 2011, I reached my goal and got my first job as a graphic artist for an indie game studio. So, for right now, my inspiration is to keep climbing the ladder up.
Q: What do you do to inspire yourself in creative lulls?
A: Usually, I play a game, or look at other artists work to get some inspiration. Because I work with game art, I get very inspired by playing games, and also games give me have a little pause from drawing so when I start drawing again I feel energized and ready to do go!
Q: What was a massive "a-ha!" moment for you that you feel improved your technical ability the most?
A: I guess it was... "RIMLIGHTS"! Even though I overused rimlights in the beginning, and it didn't look so good at the time, it still improved my art a great deal. Another "a-ha" moment was when I realized that almost everything reflects color. It sounds very obvious, but the concept wasn't something I had implemented in my art before and it made everything look much better.
Q: What is your favorite resource book/lesson that you bounce back to for reference? Why?
A: Usually, it's other artists on deviantART such as JessiBeans (Jessica Oyehenart), UnidColor (Patrik Hjelm), artsammich (Sam Nielson), and shoomlah (Claire Hummel) for example. I like those in particular because they have vibrant colors and whimsical styles. Otherwise, I've found that pinterest is a great source to look up inspiration or reference pictures. I have a few pdf books on my computer which I gaze in from time to time like Trine Artbook, Dark Souls artbook and a book about Andrew Loomis's art techniques. The first two books are a collection of art from games and the third is, of course, the renowned Andrew Loomis.
Q: What do you practice when you sketch? Do you think you need to practice something else? If so, what?
I mostly practice anatomy and random character sketches to try and find a style and find quick ways to do poses and facial expressions. Also, I blindly sketch whatever comes up—it makes the inspiration flow. I need to practice more male characters though.
Q: If you could go back to the start of your artistic career, what do you wish you could tell yourself?
A: I wish I could tell myself to draw more real-life subjects and educate myself more in color and light study. I am self-taught, in all its glory, although I wish I had read about color and light earlier to facilitate for myself in the future.
Q: What has hindered you the most creatively, and how do you get around it?
A: That's a hard question, I don't think I ever felt like something has ever hindered me creativity.
Q: What inspires you the most? Themes, music, coffee, fresh air, etc.
A: Games, movies, photographs, other artists, and reading or watching history documentaries.
Q: What do you wish starting artists breaking into the concept industry knew?
A: Try to be as good as you can on one area, and still be versatile with your artwork. Work hard and be willing to learn new things. Don't beat yourself up if over critique, just continue with what you do and you will evolve as an artist. Avoid free" work"!
Q: What's something you want the readers to know regarding inspiration and artistic knowledge?
A: I am not someone who advocates going to art school, even though I have never went to one myself. I know a lot of people who have, and none of them have any good experience. There are plant of sites and books that can help you just as much as a full year in an art school would have (and with a lot less loans). I do advocate doing online courses with personal feedback that you can find on Schoolism, online art camps, workshops, etc. Those venues have proven to be really helpful and a great source of learning. Most importantly, those venues help you meet other artists in the same position.
I would like to thank Amanda for the wonderful opportunity. Feel free to follow Amanda's work at her tumblr, deviantART, and personal webpage!
Aegik ab. (n.d.). Retrieved from http://www.aegik.se/
Amazon. (n.d.). Andrew loomis books. Retrieved from http://www.amazon.com/Andrew-Loomis/e/B004L5LII8/
deviantART. (n.d.). Retrieved from http://www.deviantart.com/
deviantART. (n.d.). Amanda kihlström's deviantart. Retrieved from http://amanda-kihlstrom.deviantart.com/
deviantART. (n.d.). Patrik hjelm's deviantart. Retrieved from http://unidcolor.deviantart.com/
deviantART. (n.d). Claire hummel's deviantart. Retrieved from http://shoomlah.deviantart.com/
deviantART. (n.d.). Sam nielson's deviantart. Retrieved from http://artsammich.deviantart.com/
deviantART. (n.d.). Jessica oyhenart's deviantart. Retrieved from http://jessibeans.deviantart.com/
Hayashi, M. (2014). Dark souls: Design works. Udon Entertainment.
Schoolism. (2014). Retrieved from http://www.schoolism.com/
The artwork of amanda kihlström. (n.d.). Retrieved from http://amandakihlstrom.com/
Tumblr. (n.d.). Amanda's blog of art and random stuff. Retrieved at http://amandakihlstrom.tumblr.com/
Trine. (n.d.). Retrieved from http://trine-thegame.com/site/index.php?page=home/
King. (n.d.). Retrieved from http://www.king.com/
Vishindo. (n.d.). Retrieved from http://www.vishindo.com/